Monday, July 17, 2017

Spartan Scenics Warehouse Accessories


I use battlemaps and miniatures for my RPG games, and a couple of sessions back I realised that I needed more cover for my battles. A bit of googling found the Warehouse Accessories set from Spartan Scenics. It was expensive (28 GBP) but it looked good, so I decided to get a box. After all, it can also be used for whatever sci-fi skirmish game we play, and we all know that sci-fi worlds all have random crates lying around when a firefight starts.

Thank goodness the umpire placed some crates right where I needed them.

The pieces are resin, and very well-cast. The lines and straight, the details sharp, and there is flash only at the bases of the pieces (where the "bottom" of the mould is, or the top, but you get the idea). The crates are just tall enough to give 28mm figures half-cover, There are also six biohazard containers in the set, but the yellow spray paint I used gave a very uneven coverage of the pieces, so I decided to leave them aside to be fixed another day.

I sprayed the pieces with a grey primer, and then sprayed the base colour for the pieces. The olive drab military-looking ones got some white decals I have left over from some WW2 German kit and some light weathering with black paint, while the beige, civilian-looking ones got black decals and moderate to heavy weathering with brown paint, as did the yellow pallets.

I am very pleased with the quality of these pieces, and if you are looking to give your guys some cover in your games, I recommend you pick a box up too.

Saturday, July 15, 2017

August Giveaway


I was going through my box of starships stuff looking for a model to use in my Space Opera RPG when I came across these.

They are supplements for converting Starfleet Battles ships into Starmada Admiralty Edition which I bought a long time ago but never ended up using - Starmada Compendium was the last iteration of the rules that had the Shockwave weapon which I used for my Lyrans, and in this conversion they had it as a purely defensive thing. Pathetic.

Anyway, seeing them again led me into thinking about starship battles again, and I bought the Federation Commander Reference Rulebook and a couple of Ship Card Packs for the Klingons and Lyrans... at least they are all electronic and won't take up space (heheh).

Anyway, if you want these items, do leave a comment and I will draw a recipient on 01 Aug. This is not a first-come, first-serve offer.

The offer is free: once I let you know that you have won, do let me have your email address and I will send them off to you. You don't even have to pay for postage.

Good luck!

Also, there were no entries for the July Giveaway, so I am repeating that offer again this month and making the draw on 01 Aug too.

And, will Michael Mills contact me so I can send you your prize from the June Giveaway please?

Thank you.

Monday, July 10, 2017

Federation Commander



I was digging through my box of starship stuff the other day looking for a model to use in the next session of my Space Opera RPG campaign when I found my SFB-Starmada conversion rulebooks. I bought those hoping to use them with my collection of models, but as they didn't give the Lyran ESGs the respect they deserve (relegating them to a purely defensive role), I never ended up using them. So the three books will go up in my August giveaway, which will be announced later this week.

The encounter prompted me to finally buy Federation Commander and try the rules out. I played Starfleet Battles almost 30 years ago, late to the party in a group with a few dedicated players, each of whom specialised in a race. The Lyrans were the only unclaimed race at that point in time, and as it turned out it suited my temperament, and I have been playing Lyrans (exclusively but not expertly) since, even when I started playing Starmada (Compendium edition, where their Shockwave rule sufficiently replicated the effect of the ESGs).

As anyone who has played the game will know, SFB isn't an easy game to learn or play, but back then we had the time and mental capacity to assimilate large amounts of information. I actually learned the rules by watching and playing, and never actually read the rules myself.

When Federation Commander came out several years ago I looked at the reviews, but ultimately decided to stick with Starmada Compendium (never moving on to the other editions of the Starmada franchise because they dropped the Shockwave and did not replace it with anything replicating the effect). But despite the ease of play and the ability to handle a larger number of ships, we stopped playing after a while, and once in a while I still felt the itch to allocate energy and do movement by impulse...

So I bought the Federation Commander compilation rules, a few ship card packs, and wahj and I played a game of it yesterday.

We got some of the rules wrong (as usual when playing a new set of rules), but while some aspects of the rules are vastly different from SFB, there was enough of the elements that made SFB what it is to make it familiar yet new. A game between a Heavy Cruiser and a Battlecruiser took 90 minutes. A lot of time was saved by not having to allocate all the energy in advance, but things like deciding where to move, rolling to hit and rolling for damage still took the same amount of time as it did in SFB.

I liked the rules enough to want to play again; it is also very easy to set up, which is always a plus. wahj plans to buy a few more ship packs to cover some of the other races, in particular the Romulans (who under the FC Cloaking rules look rather nerfed). As for me and my household, we will continue to play the Lyrans.

Sunday, June 18, 2017

RPG Day 2017


Yesterday I attended my first RPG Day event. I was originally scheduled to GM a Savage Worlds game in the morning, but with only two players a week away from the con date, I decided to cancel it so the players could sign up for another game.

So I spent the morning sitting at the various tables to watch the other GMs at their craft. The first 40 minutes or so were slow as many of the players were new to D&D and RPG indeed, but after that everyone got into stride and there was a nice buzz in the hall.

It was interesting to see how different GMs used different tools and styles. Some stood, others sat throughout the game. Some used markers on blank mats, some printed battlemaps, while others used "theatre of the mind".





Curiously, almost all the players looked like they were in their twenties or older. There was a teenager at my game in the afternoon, but he was perhaps the only one there. I spoke with another player over lunch and he thought maybe it was because teenagers tended to play with their schoolmates and so were not represented at what was primarily an Adventurers League event.

The game I played in was quite fun, even if my character went to 0 hit points at least twice. We had a good mix of classes and co-operated well, allowing each character his or her moment to shine (except my paladin, who simply could not hit anything!).


Still, I feel that the format of AL means that each game is essentially a one-shot with strangers. While you kept your character and his XPs and gear, there was no shared memory between members of a party, which I feel is an important part of the whole RPG experience. It is a concession to the reality that for many people, getting a regular group of players together week after week is simply not possible; I am glad I have a regular gaming group.

Thursday, June 15, 2017

July Giveaway

For the month of July, I am giving away several sprues of WW2 German infantry which I don't think I will ever get around to painting.

They are as follows:

Pegasus Hobbies German Fallschirmjaegers.

Leftover figures from Plastic Soldier Late War German Infantry

Plastic Soldier Company Self-propelled Gun Crew, and some soft plastic figures and equipment from the Pegasus Hobbies IG18 set

Once again, if you want these items, do leave a comment, and I will draw a recipient on 01 July. This is not a first-come, first-serve offer.

The offer is free: once I let you know you have been drawn, do let me have your email and mailing address and I will send them off to you. You don't even have to pay for postage; I am hoping to give these figures a good hope.

Good luck!

Added: Also, would Michael Mills contact me on this blog so I can send you last month's giveaway please? Thank you.

Sunday, June 11, 2017

Have Dice, Will Travel (for RPG)


A couple of my new players in the Space Opera RPG I am currently running are also GMs on the Meetup group, and I have attended a couple of games in the past few weeks, and will be attending another one on RPG Day (17 June).

I like to use my own (Gamescience) dice, and I wanted a way to bring them around that wouldn't rattle or damage them, so I googled around and decided I wanted to make myself one of those fancy wooden RPG carrying cases that doubled as a dice tray and pencil case.

Unfortunately, the only good-looking wooden boxes at the local art store were those that came as part of water-colour or pastel sets that cost around S$70, which was more than I was prepared to spend.

Then I saw a plastic "bits" box at a general store that was about the right size (21cm x 15cm) and came with customisable partitions. I bought the box, a sheet of black rubber foam, and after trying a few configurations came up with this:


It can hold a 7-dice polyhedral set plus 2d6, or plus 1 extra d20 and d6 (for D&D 5E games), a few pencils and an eraser, and a post-it note pad. If you don't mind folding a character sheet, that can fit inside the box too. The bottom and inside lid of the box are lined with rubber foam so the the large compartment can serve as a dice tray and the dice won'y rattle when the box is closed. The box clips shut securely, which is important.

It's not as fancy as one of those custom-built wooden RPG boxes, but it's light-weight, compact, and cheap.

Sunday, May 14, 2017

Black Tree Design Dwarf Hammerers and Stone Launcher and June Giveaway


A bit of a painting spree yesterday and today saw me clear my painting list. The two final units are the BTD Dwarf Hammerers pictured above, and the BTD Dwarf Stone Launcher pictured below.

The Hammerers are pretty much painted 'as is', except for the banner pole which I converted to look more GW. The command figures and three dwarves behind them are based on a stone plinth on a multibase, but the rest are based singly. As before, these are for Adrian and so the bases are left unflocked so he can complete them in his own style.


The Dwarf Stone Launcher came from Fg, who bought a few packs of the BTD dwarves way back when but never got around to painting them.

Which brings me to June's giveaway!

I have an extra Stone Launcher, plus a unit of 15 Hammerers to give away for June.

The Stone Launcher is missing the crossbar at the top (the thing that prevents the catapult arm from over-swinging, if you catch my meaning - I use a piece of plastic sprue cut to length to replace it).

The Hammerers come without a musician, and are missing a few shields.

Once again, if you want these two items, do leave a comment, and I will draw a recipient on 01 June. This is not a first-come, first-serve offer.

The offer is free: once I let you know you have been drawn, do let me have your email and mailing address and I will send them off to you. You don't even have to pay for postage; I am just helping Fg give these figures a chance to see some tabletop daylight.

Good luck!

Wednesday, May 10, 2017

Kings of War 2 first game


Fg and I played two games of KoW this afternoon. This was the first time we played the rules, but they are easy to learn and remember, and with just a few special rules for each of the armies we used. we think we got most of the rules right.

In the first game my goblins spread themselves too thin and did not bring their numerical advantage to bear, and were rolled up on one flank and the whole army destroyed quickly.

In my second game I decided to deploy on a smaller frontage and keep a small reserve. This was a better strategy as it allowed the goblins to execute a number of flank charges on the humans, although with their weak attack and the human's high defence, it took a few rounds to rout a human unit.

The goblins repulsed the attack to their front, and I had just manoeuvred the war haggises (maw beasts in KoW) to charge the human unit that has breached my left flank when they failed their test to charge (due to being Yellow-Bellied), costing me the game.

The hit marker dice holders in action
It has literally been years since we last played a mass-battle game, and both the armies we used today had taken years to be ready, so I am happy that we enjoyed the game. It really does play as fast as people say it does, and the simple movement rules mean that units can and do manoeuvre.

My war haggises!
We played 1000-point games, but I do have enough figures for 2000-point games. The goblins are really quite weak, but I think at higher point games their numbers will be more telling.

I look forward to playing another game soon.


Monday, May 08, 2017

Gazetteer of the Known Galaxy

Map from NASA

This is a gazetteer of the galaxy our Space Opera campaign is set in. The setting is based on the bits of information from the Savage Worlds sci-fi setting, with adapted information from the various modules I use for our sessions. I will update this entry with new information after each session.


General Information

The galaxy is divided politically into three main parts: the human-dominated United Confederation on one side, the Rakashan-led (lion-headed humanoid) Tazanian Empire on the other, and the Neutral Zone between them.

The Neutral Zone was created in the aftermath of the century-long war between the United Confederation and the Tazanian Empire. The are comprises thousands of systems and planets, many of those inhabited. Each system is nominally independent, although several systems may band together to form political unities - however, none rival the power of either the United Confederation or the Tazanian Empire.

Ships from either of the major powers are forbidden from entering the Neutral Zone. Trade and transport through and within the Neutral Zone are therefore conducted through third parties, notably the Galactic Teamsters Guild.

The Galactic Teamsters Guild



Having its origins in the pre-hyperspace era of Earth's history, the Galactic Teamsters Guild is a loose organisation of traders, transport workers, and other professionals who are involved in the business of moving large volumes of cargo and personnel through the Neutral Zone and beyond.

The Guild has an open employment policy and does not discriminate based on species, gender, criminal record, and some say competence.

The Guild's headquarters is located at the Galactic Core Point.


The Order

symbol of The Order

A political movement that has arisen during the previous 2 standard years, The Order now comprises several member systems in the Dead Zone, a region of the galaxy known for having few habitable planets. Little is known about the leadership of The Order, but its stated purpose is to bring unity to the Neutral Zone so its numerous systems will not be at the mercy of the United Confederation or the Tazanian Empire.


Some planets of the Neutral Zone


Tropico


source

A resort planet, where the rich come for their vacations, and the even richer have their vacation homes. Tropico's surface is covered mostly by the ocean, with a belt of islands dotted around its tropical and subtropical zone.

- Notable persons and organisations

Kruger - Billionaire philanthropist, darling of the high society, and crime lord. Kruger has his vacation home on a private island near Tropico City, connected to the mainland by a causeway.

Scabarus - Crime lord and rival of Kruger, indicted for organised crimes on several occasions but never convicted.


Mechano


An industrial planet, where almost every inch of the planet's surface is covered by roads, factories, foundries and refineries, Mechano, also known as Wayland, is ruled by a Syndicate of 25 members elected from the industrial leaders of the planet. The head of the Syndicate, the Syndic, is in turn elected from among these members, for 5-yearly terms.

- Notable persons and organisations

Cyril Kornbluth - The current Syndic who is seeking re-election.

Frederik Pohl - A prominent member of the Syndicate, Pohl is expected to be contesting in the upcoming election.

Cryolon




Two centuries ago, the technologically-advanced planet of Cryolon was struck by a mysterious plague that had no known cure. To deal with the large number of dying citizens, the planet developed its cryogenic technology, hoping to revive its people once a cure was found. No cure was ever found, but over the centuries the Cryolans continued to improve their cryogenic technology, and it has become a religion on the planet and its leading export.


Wotan V



A gas giant in the Wotan system, Wotan V is orbited by a StarMart, a fueling station on the Catalia Run.

Boromite



A barren planetoid, Boromite once housed an outpost of the United Confederation Navy. After the formation of the Neutral Zone, the outpose was abandoned.

Spensonia


The arid planet of Spensonia is rumoured to be a sanctuary for pirates, although several expeditions by various systems have failed to locate the fabled city of pirates.

Anchura


One of the few habitable planets in the sector known as the Dead Zone, Anchura's main export is the blunana, a staple diet of many systems. It recently joined The Order after a near-bloodless coup.

- Notable persons and organisations

President Tru'hiyo - After escaping the planet, President Tru-hiyo now lives in exile at the Galactic Core Point.

WynGate Casino



On of the many orbiting casinos owned by Wyn Group, the WynGate started operating in orbit around Hircep-2, a Serran planet. However, with Hircep-2 joining The Order recently, the fate of the casino is uncertain.

Drissan V


Located just outside the Dead Zone, the planet of Drissan V has recently concluded a peace with their neighbour Zakka after a long war. Political analysts believe the increasing pro-Order sentiments in the war-weary populace of both systems was the key factor for the governments' desire to seek an end to the conflict.

Arunsir



An arid planet near the Dead Zone, Arunsir was a United Confederation colony before it was incorporated into the Neutral Zone as part of the peace treaty that ended the war. It boasts of a functioning spaceport, but little else.  

Tuesday, April 25, 2017

Labour Day Giveaway

It's been a while since I have given something away on this blog, but due to some errors in the course of making purchases for my Kings of War project, I now have some redundant stuff on my hands which I hope to give a good home to.

The first is a unit of Black Hat Miniatures Dwarf Crossbows, complete with command figures. I ordered a pack of these way back when, but due to an incomplete address it could not be delivered. I ordered a second time, and this time it came, but without the command figures. I painted them up and called it a day.

Then some time later I ordered some War Haggises for my Night Goblin army, and an eagle-eyed employees at Black Hat noticed that the name and address matched that of the undelivered dwarves and sent them along, so now I have an extra unit. So if you are building or planning to build a dwarf army and would like an extra unit, do let me know in the comments sections below. Hopefully you like these figures enough to order more from Black Hat.

You get one command unit...

and 17 of crossbowmen

The second item is a set of D&G Pearl Purple & Gold 36 x D6 Dice Set. I ordered a set of Blue & Gold dice and a set of Green & Gold dice for my human and goblin respectively, but The Dice Shop Online sent me the purple set instead of the green set. I informed them of the mistake, and they sent me the green set, no questions asked. True Story.

Anyway, I am giving away this set of dice, so if you want them, do leave a comment and I will include you in the draw.

Once again, if you want either of these items, do leave a comment stating which item you want, and I will draw a recipient on Labour Day. This is not a first-come, first-serve offer.

The offers are free: once I let you know you have been drawn, do let me have your email and mailing address and I will mail it off to you. You don't even have to pay for the postage; I am hoping that by sharing these product I will help the two companies gain some new business.

Good luck.

Monday, April 24, 2017

Black Tree Design Nightlings


After a long hiatus, I am proud to announce that I have completed the nine BTD Nightlings I have bought for the purpose of creating another unit of squig herders, which will serve as Maw Beasts under the Kings of War rules.

I really love the facial expressions and the animation in these figures, as well as the little details like earrings and bangles the goblins are wearing.




As you can see in the picture above, a similar colour scheme allows them to blend in with the GW figures. The Maw Beasts are supposed to be on cavalry-sized bases, but in KOW, it is only the unit footprint that is important, so I am using a 6 x 5 20mm figures, which have the same footprint.

The GW goblins have different skin tones because they came from different lots I bought on ebay. But we don't discriminate in this army.

In this picture you can see the dice holders which I have added to the movement tray, as well as the green dice I bought especially for this army, which will be used as casualty trackers.

Next on the painting list are 12 War Haggises followed by a unit of 21 BTD dwarf warriors.

Saturday, April 01, 2017

Savage Worlds Space Opera Campaign

Picture largely unrelated, but it's the least sexist picture of a spaceship crew I can find...

Welcome to this page. If you have arrived here via the D&D Meetup page, read on. If you have not... well, make yourself feel at home anyway.

Background

One of the biggest difficulties with running an RPG campaign is getting everyone together - scheduling conflicts prevent me from GMing as often as I would like to. As a result, I have decided to try a different way of running a campaign: the players for each session will be gathered from a pool, with the party for the session being the players who can make that particular session. The adventures will take place in the same continuity, and PCs will gain experience and level up, but the players for each session (and therefore the composition of the crew for the session) will likely be different. This is still a campaign and not a series of one-shots.

System and Setting

The rules used will be Savage Worlds core rules plus the Science Fiction Companion, and the setting will be an as-yet-undecided a loosely-detailed space opera world (see Gazetteer here). The PCs are all registered members of the Galactic Teamsters Guild. Each session represents a mission subcontracted out by the Guild to its members: the players who sign up for the session.

The fundamentals of the Savage Worlds rules can be found here.

Character Creation

In the interest of time we will create the characters via email or messaging on Meetup (hopefully) way in advance.

The characters will be semi-pregenerated: you let me know what type of character you would like to play, and I will stat up the character for you within the parameters of the rules. The information required are:


  • Name


  • Species - You can invent your own or stick to the stock humans, aquarian, feline/leonid, canine/lupine, robot/android, plant-based, space-elf, reptilian/saurian, hairy brute/space gorilla, or rubber forehead alien. Let's try to avoid avian/ornith and insectoid/bug aliens - they creep me out.


  • Species characteristics - If you want your character's species to have certain special strengths or weaknesses, you can propose them, or I can apply the stock characteristic. I prefer no psionics, but if you want to make a case for it, go ahead.


  • Gender - Binary, or as appropriate to your species. No space bimbo please.


  • Profession/Archetype - Your character's job on the crew and which sci-fi trope he or she belongs to. Professions will include navigation, engineer, security, medical, etc. Archetypes would be things like: ace pilot, gunslinger, brawler, rogue/grifter. It is preferable for your character to have a primary expertise and secondary one. Again, no space bimbo please.


  • Gear - Your character will have all the gear that he or she is expected to have to do the job - I am not too fussy about inventory as a GM, but if you want to have anything specific, let me know too.


  • Weapons - Each character will have a standard-issue blaster and a "utility" knife. You can have an additional signature weapon that is appropriate for your profession/species/archetype.


  • Backstory - A brief backstory of how your character gained his or her skills and how he or she came to join the Teamsters Guild. Please also list an enemy and an ally from the character's past, and the character's short-term and long-term goals.


Sessions, Signing-up, and AAR

Sessions are on a Monday evening, from 7pm to 10pm or so. There will be 3 to 5 places per session.

I will post the session date and synopsis on Meetup, and players who can make that session can respond on the page with their character's name and profession/archetype (so other players know which roles are needed and which are already filled). I will try to post as early as I can so you can plan your schedules.

Generally, places will be given on a first-come, first-serve basis, but if a player has played in the last two consecutive sessions, I may give the spot to another player who has not.

I want to respect everybody's time and confirm the player list for each session as early as I can, so please only sign up for a session if you can make it.

Players can earn extra XPs by writing up an after-action report on the Meetup page; I hope to create a community feel in our pool of players.

Logistics

The games will be played on Mondays, from 7pm to 10pm or so, at my place in Bukit Batok. We typically meet at West Mall for dinner at 6pm, and then make our way to my place afterwards. You can meet the group at my place if you do not join us for dinner.

Dice and stationery are provided. You may bring your own dice but if I think they are not balanced I will ask that you use mine instead.

Bottled water and snacks are provided - we only allow plain water at the table for... historical reasons (don't ask).

My GMing style and Important Caveat

I tend to play fast and loose with the rules, preferring to focus on the narrative rather than the rules. As I mentioned earlier, inventory is not tracked closely, nor ammunition (you run short when the plot demands it) and money (you are assumed to be able to afford things that a space trucker can reasonably afford, and you are up to your neck in debt when the plot calls for it). The word encumbrance is never used at my table.

The tone of this campaign is space opera. More Guardians of the Galaxy than Star Wars or Star Trek. There will be violence, and you will encounter societies which hold views on politics, religion, and human/alien rights which are different from your own.

As befitting a space opera, PCs will generally not die; but if your character is incapacitated in a fight, he or she may not get XPs for the encounter. I will track XPs for this campaign (I don't for my other campaigns) as I want a bit of competitiveness between players.

As each adventure has to be completed in a single session of three hours or so, the plot will inevitably be a bit rail-roady. This means that an adventure can sometimes consist of a series of problems presented to the party, but I will not make it such that there is only one way to solve the problems (sometimes I don't even have a solution myself...), or that they have to be tackled in a particular order.

Combat will be played on battle-maps with figurines. You may bring your own figurine if you wish to.

Finally, I would like to state upfront that players who feels that they don't enjoy my games (either because of the way I run games or who I am as a person) should feel free to leave - just let me know so I can offer a spot to other members on Meetup. Likewise, if I feel that a player is not a match for me or the group, I will ask him or her to leave the group.

Thanks for taking the time to read through all this. If you still want to sign up, please do so on the Meetup page, and I will get in touch with you soon.

Sunday, March 19, 2017

Horizon Wars Game 2


Martin and I played our second game of Horizon Wars this afternoon.

I fielded my Heavy Gear Caprice mechs. As Martin had more points in models, I picked the Failed Ambush scenario, where my force, harbouring in a village in the centre of the table, is surprised by a superior enemy force coming at it from (potentially) all sides.

While Martin had the advantage in points, I had the advantage in numbers and of starting in cover.

Most of my mechs stayed in cover while a couple tried to make a break for it to the foreground in this photo. Martin committed his mechs to this corner of the table and managed to destroy one of my mechs and cripple a couple others. My mechs then conducted a fighting retreat to the opposite side of the table. Martin then threw in his off-table mobile artillery to try to stem this retreat, and managed to destroy another mech before it was destroyed by my artillery.

With one table edge open and most of my mechs still mobile, we decided to call the game.

We certainly had a better grip of the rules in this game, and I even performed the Recover action a couple of times. As with the previous game, I find that having more elements of the table confers a significant advantage.

We have yet to try out the aircraft rules, so perhaps in our next game we will do so.

Monday, March 13, 2017

Warzone 2nd Edition Imperial Regulars


A quick shot of the 40 Warzone Imperial Regulars that came in the 2nd Edition box set I got, plus a Trencher Hero. It took me a while to get everything assembled and primed, but I managed to power through 30 of the figures in the past 3 days once I developed a system of painting them quickly.

They are painted in a WW1 British colour scheme, which I think turned out OK. There are just enough colours to give the impression of an infantryman at tabletop distance.

The figures took the block-and-wash method well. I am particularly impressed by the detail on the bayonet, which looks more WW1 than sci-fi.

I am planning to add a heraldry decal on the left shoulder pads of these fellows, but apart from that they are done. I am tempted to add a mortar with 3 crew to the force though, if I can find the appropriate figures.

I still have the 40 Bauhaus Hussars that came in the box which I don't think I will use - let me know if you are interested, and perhaps we can arrange a trade.

Thanks.

Monday, March 06, 2017

Kings of War Hits Tracker


One of the nice things about Kings of War is that you do not remove figures from a unit to represent casualty, but at the same time this obliges you to track hits on a unit somehow. I looked at the many ways other gamers have used, and decided I wanted a system that kept the markers within the footprint of the unit. As my figures are all currently mostly singly-based and used with movement trays, I figured it was simply a matter of replacing one or two figures with Hits Tracker base occupying the same area.

As I had several dice holders left over from a purchase from Warbases, I decided to make use of them for this little project. It was simply a matter of gluing one of these dice cells onto a cavalry base and adding some battlefield litter and scenic tufts to blend the base to the unit.


The 3-cell frame is a little too large for one or even two infantry bases though, so I had to remove the the divisions between the outline and also one end of the frame.


The result is a precise fit for three dice, although in retrospect having two cells would actually be sufficient for most infantry units, and would have allowed me to add stuff on the base for decoration.


I made enough bases for my WOTR army, so the next question is whether I should do the same for my Night Goblin army, which I am planning to expand (just by 90 or so figures, nothing much...) to make up a 2000 points KOW army. And whether I should get fancy coloured dice for each of my two armies...

Sunday, February 26, 2017

Battle Systems Shanty Town and Zen Terrain Bridge and Conversion Kit


Here is the set-up using three of Battle Systems' Shanty Pack #2, a Zen Terrain Bridge, and two of  their Conversion Kits. The utility poles and cables are my scratch-builds. Not every bit from the sets are used (I probably could have gotten away with just one Conversion Kits pack), but it's a pretty good representation of what can be built using the above.


Here's a closer view of the buildings, showing the bridge and a ladder and rooftop turbine from Zen Terrain.With a coat of suitably drab spray paint and some weathering, they blend into the grungy Battle Systems buildings.


My favourite bits from the Conversion Kits are probably these console screens, which I attached to the walls of the buildings using Bostik sticki dots. They don't really pop out, but will be useful for scenario games.

Over all I am very satisfied with my purchases. The set-up can be more cramped and littered, and when fg brings his stuff over we can probably make a better-looking table to play over.

Monday, February 20, 2017

Perry WOTR Light Cavalry and my entire WOTR/(The) Empire Army

The Perry WOTR Light Cavalry have been sitting in a tub for almost two years, but I finally started and finished painting them in the past three days.

I assembled them in two fashion, half of them as mounted crossbows.


And three with lances, and three as command figures.

The leader rides a horse from Claymore Castings. The glue is still drying on the base of the last figure.

With these figures done, I can say that I have completed my WOTR/Warhammer (The) Empire army.


The problem, of course, is that the Warhammer (The) Empire no longer exists. Nor does the whole Warhammer world. Not that that will prevent us from playing Warhammer 8th Edition, seeing how we already have figures for at least four armies. I do like the Warhammer rules, especially the fancy army lists, but on the whole I find them hard to remember, given how rarely we play them.

I have been looking at alternative sets of fantasy mass combat rules for a while, and last week I decided to order a copy of Mantic's Kings of War 2nd Edition rules. The reviews I have seen praise the rules for their simplicity, which is a plus for me, but I do worry if the army lists are different enough to distinguish each army. I guess we'll find out when the rules arrive in a week or two.